When crashes do occur in Brawl, the game will freeze up and cease all response to any input as usual, but all in-game sound will also be frozen, resulting in a buzzing noise that will play until the game is turned off. Like Melee, console hardware-related crashes are rare in Brawl, as the Nintendo Wii is easily capable of keeping a connection with its inserted game in place, and can handle anything that can occur normally in Brawl. Additionally, if a player uses an Action Replay to play as Sandbag, they will crash the game if they attempt to perform any attack with Sandbag, as it has no attacks programmed in. The most well-known example of this is trying to access normally inaccessible uncompleted stages through the debug menu, particularly AKANEIA. However, since the glitch was discovered early on, it only exists in Version 1.0 of Melee, as it was fixed in subsequent versions.Ĭrashes can also occur from attempting to improperly access incomplete data with an Action Replay. Another lesser-known glitch capable of crashing the game is the Shadow glitch the Shadow glitch allowed players to catch the mini- Shadow Balls thrown during Mewtwo's forward throw as if they were an item, and if a player who caught one threw it without it being immediately caught by another player, it would crash the game. Potentially due to how Zelda technically takes up two character slots (one with her, the other with Sheik ready to be switched to), Master Hand will also crash the game if used in any Vs. Playing as Master Hand through the Name Entry glitch or hacking is notorious for causing crashes through many scenarios, as since he was not supposed to be playable, he lacks many of the assets other playable characters require (such as a victory pose, which results in the game invariably crashing if Master Hand wins a Vs. If players create more than one black hole, or create a more intensive black hole (such as putting more Turnips in it or using multiple PK Fires on it), they heavily risk crashing the game, and will inevitably do so if they keep on making more black holes or keep putting more stuff into one.Ī couple of other glitches can also cause Melee to crash. However, "black holes" created from the black hole glitch can strain the system to an exorbitant amount, heavily lagging the game when they are in play. While Melee can occasionally lag the GameCube in certain circumstances, it is never CPU-intensive enough in normal play to crash the system. When crashes do occur in Melee, the game will completely freeze and cease all response to any input, though any in-game music playing when the crash occurred could keep on playing on loop, resulting in a buzzing sound.
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As such, freezes in Melee from a connection disruption were rare. Unlike the Nintendo 64, the Nintendo GameCube was a disc-based system that was notoriously durable and could effectively keep inserted games in place. If cartridge tilting was the reason for crashing the game, it would sometimes render scrolling white bars and other visual glitches throughout the screen. One of the easiest ways to crash the game is by directing Ness's PK Thunder between two Fox players using their Reflectors.
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Aside from hacks and physical disruption, the game is highly stable. As such, Smash 64 was far more prone to freezing without the aid of hacks than its successors. Since the Nintendo 64 was a cartridge-based system that could have difficulty securing a connection between it and its game, this connection was far easier to disrupt, with a gentle touch of the console or cartridge (which is well known as cartridge tilting) being potentially enough to disrupt the connection and crash the game. It is very rare for crashes to occur from normal ingame play, though glitches and hacks can cause them.
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for Nintendo 3DS and Wii UĪs with any other game, crashes can occur in the Super Smash Bros.